Final Year University Project

This was my final unity project at university. A self directed project to be supervised and completed within 7 weeks with the first week being devoted to game design documents and technical design doocument. I decided to make a procedurally genarating dungeon looter.

Game objectives

The game was centered around the idea that since the level was never the smae you wouldn't know where the next enemy was or where the exit for the level are. This therefore, would give a slightly higher chance that the player would not make it out and could give the game a reward loop for making it out. However due to the time restrictions some of the thing I wanted to implement such as enemy AI was left out. I also wasnt happy with the level generation having the feeling of be too bland. So have decided to redo this project with the link to that project down below.

Escape The Dungeon